

It was too much of a weak outcome and even the twist is guessable which - if you’re going to put a twist in a game - you do not want. Instead, they tolerate each other and to me that feels forced and kind of weak not to mention a missed opportunity for some great sub-plot drama that just would have added a bit more of a realistic depth to the game.Īs average as the characters were, the ending of the game and the ‘who-dun-it’ to me was an absolute let down. Realistically, they’re too alike and to me have to be really either of two extremes best friends or worst enemies. That’s why some of their responses between their interactions just didn’t make sense - particularly Leela and Izzy. Mel was too much like Corine, Leela was too much like Izzy, Rachel is essentially what little I saw of Megan and so on. The characters were very well done on their own, but collectively? There was a lot of repetition in their personalities. The idea of having a mysterious saboture was just fabulous and I love it - it reminded me so much of a Nancy Drew-Cluedo almost idea. It’s very much the typical high school trope you see everywhere and I just love how rubbish it is. The gameplay and the look of the game itself wasn’t what let the game down though - unfortunately, it was this.Īs I mentioned before, the storyline was the main thing that pulled me in about this game. It sucked part of the fun out of the game for me and that was genuinely a shame.

I do appreciate that they provided two games - one less difficult than the other - but it’s very annoying and made me dread going to see Leela whenever I needed to. You ask for something, you win a game to get it, you come back to pick it up, you need to win something again.

I wish there was just a little more to this that gave it a bit more of a reason for it’s existence and it’s need to be completed other than to keep up a fake character that doesn’t matter anyway.Īnother annoying thing I couldn’t help but note - the constant need to play games with Leela. Other than the little thing at the beginning, there was nothing else that meant for the need of the snackbar really or none that were memorable enough to stick out as I write this. (You have to go and do the snackbar every morning or else you’ll suffer demerits - not too much of an issue, but there is an achievement for getting a certain amount of detmerits and merits.) The whole snackbar thing to me other than the little trinket at the beginning - no spoilers so you’ll have to find out what that is very soon - felt very useless. The game is, also, very lightly chore mandated. The puzzles were pretty fun - although the DNA model for Izzy was a little frustrating after a while for a simpleton like me. The lay out of the Academy was almost too easy to navigate and it isn’t one where you can get lost.

The summer and then the snow fall was just gorgeous. The scenes were very in detail via graphics wise and were very appeasing to look at - what I did also like was the weather change outside. Waverly is one of the more modern games compared to the other few I’ve sampled so it has the default black background and mobile phone and updated icons without the stationary blue border. The whole idea of something mysterious at a school does entice me - although, I have to admit I’m kind of a sucker for the whole high school drama trope.
